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In article <Xns### [at] 204213191226> , che### [at] sympaticoca
(Coridon Henshaw) wrote:
> The second #local statement in the code below will not parse in Windows
> beta 11 even though the doucmentation says that splines will work "wherever
> you would normally put a vector." This behavior seems to be a holdover
> from Megapov. Assuming Pov can't be fixed, a note in the documentation
> that the Megapov spline workaround (i.e. 1*spline(etc)) must be used might
> be a good idea.
Works correctly and has been explained before.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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